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Why the squares don't run anymore?

Writer's picture: ATAOATAO


v-ray adaptive (bucket) render

About like 10 years ago, squares were running around the frame buffer window in all archvis studios during rendering, and now everything has changed with the improvement of the rendering technology and the scene is rendered not in parts but in whole, by a progressive method… Instead of an adaptive method, where square buckets were running around the picture in a quantity equal to the number of processor threads on the computer. There are almost no archvis studios left that have not switched to Corona rendering.






Obviously, the progressive Corona method will also be replaced by a real-time render. Perhaps even in the most archaic studios, such a phenomenon as choosing camera angles by a gray material render will disappear. This will happen because of the program Unreal Engine, which has already done it, but due to the complexity of the process (too long and expensive) has not yet gained such popularity among developers and architects... Or transition to real-time will happen thanks to quantum processors, which are already being purchased by Google from D-Wave at a price of $10-15 million and in 2015 showed 100 million times faster performance compared to a conventional computer in one of the algorithms.


So, it is not a fact that the future will be for video cards and Unreal Engine, perhaps the future will still be for the Corona rendering and the quantum render-farm from Google, which works at the speed required for real-time. Because if my computer can render a super complex picture for, let’s say, 30 minutes, then D-Wave will make it in (30min/100 million) = 0.000018 seconds! So, 1 second divided by 0.000018 seconds = 55555.55...fps, when only 30 fps would be enough. This means, that at the same time about 2000 people can render real-time on such a computer.

It sounds as cool as if 10 years ago to tell the average architectural visualizer about the possibilities of a modern Corona render and that the squares don't run anymore…


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